THE DOOR WITHIN- BOOK ONE
Aidan and his parents had just moved to Colorado. Aidan, though he understood his father's need to be near Grampin, resented the fact that he had been dragged here to Colorado away from his only friend, Robby. It was a situation he was powerless to change.
One stormy afternoon, Aidan became bored and decided to explore Grampin's basement. In his insecurity, Aidan's nerves were already on edge. You can imagine his fright when he began to hear a scraping sound. Suddenly, three clay pots appeared near the staircase that led to the basement. Aidan cautiously approached them, and touched one. All three shattered, leaving three ancient scrolls on the basement floor. Aidan took them upstairs to his room and read them. Within was the story of the kingdom named Alleble. Though the story was a fantastic one, Aidan believed every word of it. It all seemed so real, he could not believe it was just another fantasy story.
Yet, that was exactly what his father and mother claimed it to be. Both had read the story when they were young, but neither of them believed the tale. Grampin, on the other hand, believed it to be real. He said he had entered The Door Within and Aidan could too. All he needed to do was to believe. Thus it was that Aidan began his journey through The Door Within.
THE RISE OF THE WYRM LORD~~BOOK TWO
On Earth, Aidan Thomas (hero of the first book), despairs of contacting his former best friend, Robbie, and telling him of the King. Then he makes a new friend, Antoinette, who also believes as he does. Realizing that Antoinette is being called to go to Alleble, Aidan suggests that she find and "convert" Robbie's Glimpse twin, since whatever happens to a Glimpse happens to their twin on Earth (and vice versa).
Antoinette accepts Aidan's charge, and the King's, joining a group of knights on a special mission. Their job is to find out why some of King Eliam's closest allies are threatening to leave. Meanwhile, Paragor, the enemy, is seeking the release of an ancient beast, the Wyrm Lord.
With this second volume of the trilogy, the scope of Batson's story becomes much more clear. The Door Within was merely an introduction to the primary story which spans books two and three (in fact, this book ends on somewhat of a cliffhanger), and it's a story that's much larger than a few special missions by teams of knights. In fact, it's a story that's larger than just one world. The ties between Alleble and Earth are defined a little more this time, the connections are stronger, and what's done in one has profound effects on the other. Everything is building toward a most promising climax.
Speaking of Earth, the scenes that take place there are much more convincing this time around. The characters feel a little more real, although the concept of "belief in King Eliam and the Realm" is still rather vague compared to what you'd expect for an allegory for Christianity.
At the same time, the alternate world is growing darker. The back cover copy asks, "Who will survive the rise of the Wyrm Lord?" and it's not a rhetorical question. The stakes are high and growing higher.
THE FINAL STORM~~BOOK THREE
Still staggering under Paragor's relentless attacks, Alleble's remaining allies flee from the four corners of The Realm to safety within the Kingdom's walls. Once there they find chaos, the forces of Alleble grieving a fallen hero, and the Kingdom's citizens clinging to an ancient legend about Three Witnesses who can bring victory. But who are they? Where are they?
There is little time for Alleble to mourn before Paragor, the Wyrm Lord, and the deadly Seven Sleepers unite against the followers of King Eliam.
As Alleble begins to lose hope, Paragor unleashes The Final Storm. Will anyone survive to see the dawn?
10 years earlier 10 years later 80s 90s action Adaptation adventure Animation Based on Animated Series based on book based on comic based on comic book based on tv series Based on video game batman biopic Book christmas comedy comic adaptation comic book crime Crossover DC DC Comics Disney drama epic family fantasy Game History horror Idea-for-TV kids Live Action live-action martial arts Marvel Marvel Comics Music Musical mystery reboot remake romance Sci Fi sci-fi science fiction scifi Sequel Superhero supervillain suspense teens thriller videogame adaptation war western